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One of the best new features that the Windows Presentation Foundation (WPF) introduced
is the ability to use 2D scalable vector graphics instead of bitmaps. But if this
is not enough to you it is now also possible to use 3D elements that are placed
into GUI just as any other graphic element.
It is really very simple to define 3D planes that shows some content. It is also
easy to define some simple 3D elements like boxes and spheres. But when you want
to create more complex 3D elements like custom 3D buttons, 3D presentation of some
object, you have a problem - how to prepare the 3D objects in a
way the WPF will show them. So how to import the object data into WPF's Positions,
TrinagleIncices, TexureCoordinates, etc.
The tools and libraries on this site can help you overcome this problem with real
ease. All you have to do is to save you 3D data in 3ds file format.
3ds is the most commonly used file format for storing 3D content. This format was
used by AutoDesk's 3D Studio program. Because of the great popularity of this program,
the file format has become very widely used. Almost all 3D modeling programs support
some kind of import from or export to this file format. Also, there are huge web
libraries that are providing objects in this file format (see 60 Excellent Free 3D Model Websites
for a list of online 3D libraries and my Links page for a list of free 3D modeling applications).

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