Gets or sets if the SpeculaMaterial is imported - used. If false DiffuseMaterial is always used.

Namespace:  Ab3d
Assembly:  Ab3d.Reader3ds (in Ab3d.Reader3ds)
Version: 4.2.0.0 (4.2.0.0)

Syntax

C#
public bool ImportSpecularMaterial { get; set; }
Visual Basic (Declaration)
Public Property ImportSpecularMaterial As Boolean
Visual C++
public:
property bool ImportSpecularMaterial {
	bool get ();
	void set (bool value);
}

Remarks

With setting ImportSpecularMaterial to false SpecularMaterial is not used - only a DiffuseMaterial is used.

Because in WPF it is possible to define only SpecularPower (in 3ds file there is also SpecularSize) the shines effect can be sometimes too strong - in this cases it is better not to use SpecularMaterial.

See Also