Applys AxisAngleRotation3D to all objects and lights. The rotation is applied around objects center point.
Namespace:
Ab3dAssembly: Ab3d.Reader3ds (in Ab3d.Reader3ds)
Version: 4.2.0.0 (4.2.0.0)
Syntax
| C# |
|---|
public void RotateObject( Vector3D objectRotationAxis, double objectRotationAngle, bool isAdditive ) |
| Visual Basic (Declaration) |
|---|
Public Sub RotateObject ( _ objectRotationAxis As Vector3D, _ objectRotationAngle As Double, _ isAdditive As Boolean _ ) |
| Visual C++ |
|---|
public: void RotateObject( Vector3D objectRotationAxis, double objectRotationAngle, bool isAdditive ) |
Parameters
- objectRotationAxis
- Type: System.Windows.Media.Media3D..::.Vector3D
Axis in AxisAngleRotation3D
- objectRotationAngle
- Type: System..::.Double
Angle in AxisAngleRotation3D
- isAdditive
- Type: System..::.Boolean
if true than the angle values are added to previous angle. Note: objectRotationAxis is not added to previous value - the previous value is replaced by this axis