Applys AxisAngleRotation3D to all objects and lights. The rotation is applied around objects center point.

Namespace:  Ab3d
Assembly:  Ab3d.Reader3ds (in Ab3d.Reader3ds)
Version: 4.2.0.0 (4.2.0.0)

Syntax

C#
public void RotateObject(
	Vector3D objectRotationAxis,
	double objectRotationAngle,
	bool isAdditive
)
Visual Basic (Declaration)
Public Sub RotateObject ( _
	objectRotationAxis As Vector3D, _
	objectRotationAngle As Double, _
	isAdditive As Boolean _
)
Visual C++
public:
void RotateObject(
	Vector3D objectRotationAxis, 
	double objectRotationAngle, 
	bool isAdditive
)

Parameters

objectRotationAxis
Type: System.Windows.Media.Media3D..::.Vector3D
Axis in AxisAngleRotation3D
objectRotationAngle
Type: System..::.Double
Angle in AxisAngleRotation3D
isAdditive
Type: System..::.Boolean
if true than the angle values are added to previous angle. Note: objectRotationAxis is not added to previous value - the previous value is replaced by this axis

See Also