Reads the 3ds file from stream and adds the 3d objects (as MeshGeometry3D, Lights, Materials) to Viewport3D If cameraIndex >= 0 than also sets the camera (if there is one in 3ds file) to Viewport3D

Namespace:  Ab3d
Assembly:  Ab3d.Reader3ds (in Ab3d.Reader3ds)
Version: 4.2.0.0 (4.2.0.0)

Syntax

C#
public Model3DGroup ReadFile(
	Stream fileStream,
	Viewport3D viewport,
	int cameraIndex
)
Visual Basic (Declaration)
Public Function ReadFile ( _
	fileStream As Stream, _
	viewport As Viewport3D, _
	cameraIndex As Integer _
) As Model3DGroup
Visual C++
public:
Model3DGroup^ ReadFile(
	Stream^ fileStream, 
	Viewport3D^ viewport, 
	int cameraIndex
)

Parameters

fileStream
Type: System.IO..::.Stream
3ds file Stream
viewport
Type: System.Windows.Controls..::.Viewport3D
viewport to add the models to
cameraIndex
Type: System..::.Int32
if 0 or greater set the camera in Viewport3D to the camera with index from 3ds file; if -1 do not set the camera

Return Value

returns the read Model3DGroup

Examples

The following example reads the 3ds file from a file stored in application's resources (in VS2005 marked as Resource - not Embeded resource). This can be very usefull for creating a xbap applications.
CopyC#
Uri fileUri = new Uri("pack://application:,,,/SampleApp;component/models/testModel.3ds", UriKind.Absolute));
using (Stream stream = Application.GetResourceStream(fileUri).Stream)
{
    Ab3d.Instance.ReadFile(stream, Viewport1);
}

See Also