Gets the Model3DGroup for frameNo
Namespace:
Ab3dAssembly: Ab3d.Reader3ds (in Ab3d.Reader3ds)
Version: 4.2.0.0 (4.2.0.0)
Syntax
| C# |
|---|
public Model3DGroup GetFrame( int frameNo, Viewport3D viewport ) |
| Visual Basic (Declaration) |
|---|
Public Function GetFrame ( _ frameNo As Integer, _ viewport As Viewport3D _ ) As Model3DGroup |
| Visual C++ |
|---|
public: Model3DGroup^ GetFrame( int frameNo, Viewport3D^ viewport ) |
Parameters
- frameNo
- Type: System..::.Int32
frameNo
- viewport
- Type: System.Windows.Controls..::.Viewport3D
viewport where the Model3DGroup is shown
Return Value
returns the Model3DGroup for frameNo
Remarks
The Reader3ds can also read the animation data from a 3ds file. It is possible to get the Model3DGroup object for each frame.
Note:
Do not expect too much from this version - currently only simple animations are supported. Camera and light animation is not supported (you can move the object instead). Also only simple linear interpolation is used to calculate the data between key frames. Be careful with rotation - because angle interpolation is used changes of rotation axis is not supported.
Examples
First you have to create a new instance of Reader3ds, read the file and than you can use the GetFrame method:
CopyC#
Reader3ds newReader3ds; newReader3ds = new Reader3ds(); newReader3ds.ReadFile("c:\\models\\simple_animation.3ds"); for (int frameNo=0; frameNo<newReader3ds.FramesCount; frameNo++) { newReader3ds.GetFrame(frameNo, Viewport1); System.Threading.Thread.Sleep(250); // 4 frames per second }